Grand Theft Auto VI and Starfield 2 are both highly anticipated open-world games with distinct settings and gameplay focuses. GTA VI promises a dynamic and unpredictable experience in a modern, grounded setting, while Starfield 2 offers a vast space exploration adventure. The choice between them depends on player preference for setting, gameplay style, and multiplayer options.
Attribute | Grand Theft Auto VI | Starfield 2 |
---|---|---|
Game Title | Grand Theft Auto VI | Starfield 2 |
Release Date | May 26, 2026 (PlayStation 5 and Xbox Series X/S), PC release likely later that year | Currently unknown, speculated for Spring 2026 |
Game Engine | Rockstar Advanced Game Engine (RAGE), enhanced version with potential procedural object generation | Creation Engine 2 |
Setting/World Design | Fictional US state of Leonida, based on Florida. Includes Vice City, Grassrivers, Leonida Keys, Ambrosia, Mount Kalaga National Park, and Port Gellhorn. Open world designed to be unpredictable and dynamically responsive | Space-themed open world in the Milky Way galaxy with over a thousand planets |
Character Customization Options | Physical appearance (facial features, skin tone, body type, fitness, hair, facial hair), clothing (wide variety, potential for licensed brands, custom design), personality and skills (influencing NPC interactions), tattoos, jewelry, and accessories | Appearance customization via Biometric ID, Body, and Face tabs; Body type, walk style, skin tone, head shape, hair, eye color, and facial features adjustable; Background selection for starting skills and unique dialogue |
Story/Narrative Quality | Follows the romantic criminal duo of Jason Duval and Lucia Caminos | Player joins space explorers to acquire mysterious artifacts |
Open World Activities & Content | Returning activities (golf, dice, races), new activities (fishing, scuba diving, cage fighting, hunting), more enterable buildings, van shipments, robberies, deliveries, mountain drifting, kayaking, amusement parks | Quests triggered by events on planets |
Graphics and Visual Fidelity | Advanced rendering techniques, real-time ray tracing, ultra-high-resolution textures, realistic character models, improved motion capture, dynamic lighting and reflections, realistic particle effects and water physics | Uses cube map reflections |
Multiplayer/Online Features | Rumored to get official modding support, potential for user-generated content | Single-player only, no multiplayer or co-op modes |
Modding Support | Rockstar acquired Cfx.re, looking for employees related to user-generated content, potential mod store in GTA+, modding may be restricted | Planned official support in 2024, community mods already available |
Combat Mechanics | Dual inventories for Lucia and Jason, rob/threaten/shoot/restrain NPCs, surrender option, varied NPC height/weight, ragdoll physics, attack wildlife | First and third-person perspectives, hip fire and aim down sights, running, jumping, crouching, sliding, grenades, melee, zero-gravity combat |
Mission Structure & Variety | Could include over 100 main missions, plus side missions, dynamic events, optional objectives, multi-character missions, choices that change the mission, character-switching mechanic | Variation due to different planets |
Performance and Optimization | Likely to target 30 fps on consoles, potential for higher frame rates on PC, PS5 Pro may be the only console capable of running at 60 fps, may offer different graphics settings | Demanding game, performance adjustable via graphics settings and mods |
Price | Not available | Not available |
Ratings | Not available | Not available |