Metaverse Education by Meta is geared towards academic institutions seeking to enhance their curricula with immersive VR/AR experiences and detailed skill assessments. MasterClass is better suited for individuals looking for diverse learning opportunities across various fields, taught by industry experts with a focus on cinematic production quality and career advancement.
Attribute | Metaverse Education by Meta | MasterClass |
---|---|---|
Curriculum Breadth | Aligns with standard curricula, ensuring academically enriching immersive experiences. | Offers courses across diverse categories, including arts, business, sports, writing, cooking, and lifestyle. |
Expert Instruction Quality | Skilled teachers are essential, and providing them with the right equipment is a crucial starting point. | Uses industry leaders, cultural icons, and celebrities as instructors; focuses on high-quality production. |
Immersive Learning Experience | Uses VR/AR technologies to transform learning into a three-dimensional world via devices like Meta Quest. | Emphasizes cinematic storytelling and high production value; offers supplementary downloadable workbooks and materials. |
Hands-on Project Availability | Offers interactive simulations, virtual workshops, and hands-on projects for skill development. | Some masterclasses incorporate hands-on exercises and real-world examples. |
Community Engagement Opportunities | Facilitates collaborative learning and provides professional networking opportunities. | Attracts like-minded professionals, providing networking opportunities; some courses offer supportive communities. |
Personalized Learning Paths | Offers personalized learning experiences that adapt to individual learning styles and paces, with AI-powered systems acting as personal tutors. | Allows members to create profiles and track progress; provides personalized recommendations based on learning styles. |
Accessibility on Various Devices | Compatible with PC and tablet devices; some are accessible with VR headsets. | Accessible on computers, TVs, phones, and tablets; some plans allow downloading classes for offline viewing. |
Cost and Subscription Model | Metaversities enable universities to scale and teach students worldwide at a fraction of the cost of on-campus programs. | Annual membership plans; Standard plan costs $120 USD annually ($10/month); Plus ($180/year) and Premium ($240/year) offer features like multiple device access and offline downloads; no monthly billing option. |
Career Advancement Focus | Holds great potential for professional development and career advancement. | Offers classes on professional development, business, and leadership skills; emphasizes building skills for career growth. |
Skill Development Measurement | Allows for more detailed assessment in both theoretical and applied skills. | Automatically saves progress; MasterClass at Work tracks user progress; standard platform lacks assessments and certificates. |
Industry Relevance | Bridges the gap between academic curricula and the rapidly evolving demands of the industry. | Aims to provide content relevant to industry standards and practices. |
Content Update Frequency | The metaverse is a rapidly evolving landscape, and several trends are shaping its future in education. | New classes and instructors are released monthly. |